Alice Rosetta character design version 3. This is probably the final version you will see in the comic. Alice will be the main protagonist of the story of Xing, the new title of project SYNC.
Base: Black hair + Traditional Chinese dress + Cat
Symbolic: Wings + Stars + Flowers
The most interesting thing of designing an android character is that I can have a lot of freedom to put functional detail on the back.
And this is how she looks in 2007. How much she has changed!
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•Design vision: What was the influence backing the design and how well was that conveyed into the core idea and revealed concept.
•Originality: Did you open an entirely new gateway with this design or is it using elements that have been seen before
•Technique: How well was this design executed both in form and in render on your sheet.
and finally • Impact: Is this design or character something that's going to inspire generations of artists here or is this something that will fall behind some more prominent designs of yours.
let's get started.
Vision: I've always been a fan of your ability to design android-based characters while giving them very peppy and deep personalities on a visual and deeper character level as well. With this character, its clear the focus is much less combat-design oriented and more one that serves a more subtle casual purpose, and having that integrated with the dress and flower design and subtle sybmolism in how her sleeves drape like petals, the shape of the dress, the patterns, and the conveyed color tones in the core design. The hair also carries this similar flow to it, helping create this airiness about the character, which also shows in the apparent whimsical nature of them with the facial expressions and fragility of the design (nice touch). Also, using the yellow accent palette in the ear draws a nice and complete feel about the character, leaving no space feeling as if its extraneous. Good job. This in mind, It would've been lovely to see some floating components resembling falling or floating petals behind the character to create a more sophisticated atmosphere both framing the technical side of her as well as her underlying themes. I also feel that there might not be enough contrast between the black/grey colors of the hair and the eyes right next to it, without a color to really break up the color form. Maybe integrating the yellow slightly into the iris would be just enough to do the trick. Gonna give this a 4.5/5 here. Great, but i feel a few more accents could really draw out a slightly more potent essence, especially with the creative design in your SYNC work.
Originality: You seem to consistently bring amazing new concepts to the table with your designs, which have influenced me a bit in my own work since 2010 and prior. The delicate complexity and overall simplicity of the design ( i know that sounds oxymoronic) is a great contrast. The spaces where the design is noncomplex, such as the legs, where the color takes the role in comparison to the skirt and the feet construction is well balanced, and it continues to be one of a kind as your sort of trade mark. That said, I wish something more was done with the tail, as with the segmentation on some of the body, having the tip or a joint in the tail draw a single accent to it would create a good balance and solidify it more as a core necessity to the character.
4.5/5 for this department
Technique: Love it. Its simple, not overly drawn (some renders go overboard in presentation) and it shows you've had alot of practice with the ability to convey a concept but keeping a slight casual nature about how it's done. IMHO its one of the best ways to get great ideas on paper. This in mind, i would love to see something like this flushed out more in terms of color, possibly a few more gradients to show the diversity of the materials in the android construction, whether matte, shiny, you know. Little nit picks.
4.5/5 (it's not a pattern i swear)
Impact: While the design is great and I love it, I do feel that the impact of this character, in comparison to some of your other characters, is a bit diminished, not necessarily by design, because there's nothing much to improve on. Simply, some of the other designs have more iconic characteristics and design aesthetics, such as giant floating fists, detached floating ears, elements that push the boundaries just a bit more than shown here. However, not every character needs to push the envelope, as not every character demands it, especially when the character in question might be more gentlespoken and the like. Great great design, however I feel I remember some of the others a bit more.
Overall, very inspiring work, and it is a joy to see how you attack design themes and work them into your SYNC style and character formula. it all feels very much at home, and I hope that the other readers of this critique will find some validity in what I have to say as well. Keep at it. Amazing stuff
(is it already released?)
It caught my attention.